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Compound fixes and improvements

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After the big update last week we’re seeing some small fixes and improvements to the new Compound monument. Most of these changes already went live yesterday with an optional server update.

Given this - and that I’m still a bit jet lagged from vacation - I’m just doing a short bullet list of the changes (they don’t require much explanation anyway). I’ll add to this post if more information becomes available.

  • The CH47 now takes safety zones into account when considering targets
  • Another Compound out of bounds fix
  • Small hostility check optimization for Scientists.
  • NPC turrets no longer allow any other type of NPC close to the Compound, other than Scientists
  • Compound NPC now treat animals as hostile
  • Antihack improvements
  • Unity 2018.1.0 progress including shader tweaks and some bug fixes.

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