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On The Pulse of Rust


Bradley APC is here

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12:00am EST - Update day is upon us and we’re seeing progress on some long term projects, optimization, and the introduction of the newest PvE element to the game: The Bradley APC.

Our update stream goes live at 2pm EST. Follow @Rustafied for news throughout the day.


Bradley basics

The Bradley APC is officially in the game, and it is a force to the reckoned with. Patrolling the roads around Rocket Factory, this APC fires upon anyone it see’s (naked or otherwise). They spawn about every 15 minutes, and add an exciting new dynamic to the newest dungeon.

Keep in mind, as with all first iterations, much of this is subject to change. The Bradley currently has some issues - mainly with getting stuck - so expect more improvements over the coming weeks.



How it attacks

The Bradley has two attack methods: machine gun and rockets. It’ll start burst firing the machine gun within a second or so of spotting someone, and will chime in with a barrage of 4 to 5 rockets shortly thereafter. The aggro range appears to be about 30 meters give or take, so keep your distance unless you’re ready to engage.


How to kill it

The Bradley APC currently has 500 health and can be killed a couple different ways. Your best bet is to grab your rocket launcher - 3 direct hits will do the trick. Also, explosive ammo does do several HP damage per hit, but it’s going to take a lot of clips to take the Bradley down.

Alternatively, you 1 C4 or a bunch of satchel charges will blow it up, but getting close enough to to place them would be difficult.


Gimme the Loot!

The Bradley is very similar to the Attack helicopter when it comes to looting. Once destroyed, the APC bursts into flames which burn for several minutes. After the fire burns out, you’ll find 1 or 2 high value crates in which you’ll find C4, rockets, M249, ammo, etc.

Once you’ve looted the crates, you can mine the debris (~11 pieces) with a pickaxe to get some extra charcoal, metal fragments and the occasional high quality metal.

Other stuff this week

  • More garbage collection optimization from Andre
  • AI progress - Scientist NPC's not in yet
  • Small monument progress - hopefully will see next forced wipe (Sept. 7th)
  • More description updates
  • Paper map despawns in 5 minutes instead of 20

View the full article

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