Ocean level
Last week, a new cvar was added on a separate branch which allows server admins to change the water level on the map. This week, that was added to staging along with some shifts to AI were added to make sure they don’t run around under water and changes to rivers.
The command, ‘env.oceanlevel’ is by default set to 0. Putting the value up raises the ocean level, turning it to a negative number lowers the level. The functionality is currently on staging but it still needs some tweaks and fixes. This could provide some interesting modded and custom map experiences