Jump to content
Rustafied Servers

On The Pulse of Rust

All Activity

This stream auto-updates     

  1. Past hour
  2. Today
  3. i buy vip but its not working i have waiting really long now i dont know what i can do i dont want to wait in quee like 200 place for my vip i buy dident work i buy eu pass and its just dont work what can i do @Meeko

     

     

  4. my vip just procesesing all the time i never get it what can i do

     

  5. Yesterday
  6. Last week
  7. bro i already pay for vip almost a month but ididnt get the vip i still wait queue to join the server if u have any social media that i can contact easier than this web please tell me ill send u the screen shot of the payment via social media

    1. OneTapMachine

      OneTapMachine

      maybe discord or something

  8. Please unban as soon as you can because i really want to be on next wipe

  9. vip cost more than the game.

     

  10. can ane one help me 

     

  11. Earlier
  12. hey can i transfer my main vip to a friend ?

     

  13. i was told i was gonna get unbanned but i am still not unbanned can you guys please do something about it?

  14. hello can u help me

  15. 76561198171251107 sorry Dx

     

  16. he told me that my ban moderator would help but he dident even need to like it already tokk like 10 hours and he just said ill eventually get help

  17. We do not offer a one-time payment to skip queue. VIP is a monthly subscription which can be cancelled at any time. If you purchase VIP, you can cancel immediately afterwards so you will not be billed for the next month. You will still retain VIP for the month you paid for. You would simply not be billed the next month. For instructions on how to cancel, please go here - or you can submit a support ticket from the account you purchased VIP from for assistance with cancelling - http://rustafied.com/support
  18. VIP is a monthly subscription which can be cancelled at any time. If you purchase VIP, you can cancel immediately afterwards so you will not be billed for the next month. You will still retain VIP for the month you paid for. You would simply not be billed the next month. For instructions on how to cancel, please go here - https://forum.rustafied.com/faq/vip/billing/cancel-vip-renewals/ or you can submit a support ticket from the account you purchased VIP from for assistance with cancelling - http://rustafied.com/support
  19. very bad support he can't understand he just want do what is inside his mind even if he wrong so bad really ... and he is unjust really i hope you be in same situation in the life and you will feel what i feel about you now .. @Twig

  20.  

    ok I was Banned for  Two Weeks  Will I be allowed to play on that server once again After the 2 weeks?

     

  21.  

    Я ЕБАНЫЙ ДОЛБОЁБ

    Спойлер

     

    1. BIBAGAME

      BIBAGAME

      МОЙ НИК НА ТВОЕМ СЕРВЕРЕ НА BARENNE DOCTOR35 ЛЕТ НАХУЙ, ТРАХНУЛ ТВОЮ МАТЬ В РОТ

  22. Update summary video Here’s an update summary video from Puddy! Functional CCTV Cameras CCTV Cameras are no longer just for crafting Auto Turrets or recycling - they now can be used as actual security cameras! Deployed on a wall or door, each CCTV camera can have its own identifier. Once deployed, simply run electricity to the camera, set the identifier (hold ‘e’ with your hammer equipped), and set direction (by tapping ‘e’ while looking at the camera you set the camera to look where you are standing). To view your camera feeds from anywhere on the map, you add the identifier to a Computer Station (more on this below) and you’re all set. As expected, CCTV Cameras have health (150hp) and can be destroyed by either melee (3hp per Pickaxe swing) or gun fire (5hp per AK hit). You can also pick them up with a Hammer if you have building privilege. CCTV Cameras can still not be crafted, so you must find them in loot around the map (see list here). At the moment, they stack to 64, but I imagine that will change. Monument CCTV’s Another huge part of this CCTV update is the addition of various CCTV feeds at monuments around the map. Now any player with a Computer Station can view a live feed of different places on the map simply by typing in the correct identifier. What are some identifiers? Well that seems to be up in the air at the moment. I’ll post more information here as I have it. Edit: A teaser list of monument CCTV’s was posted here. Also, these are not on Hapis yet. Computer Station So how do you view all of these new CCTV’s? That is where the Computer Station comes in. About the size of a Research Table (plus a chair sticking out), the Station is comprised of a Targeting Computer, RF Broadcaster, RF Receiver, and some High Quality Metal. To use the Computer Station, mount it and start adding your CCTV identifiers on the bottom left. You’ll then be able to select the different cameras and view their feeds. As an added benefit, although each CCTV you place requires power, the Computer Station does not currently require any electricity to operate at the moment. It has 500hp, works for anyone who gains access to mount it (no password or auth required), can be picked up with a hammer (with building auth), and requires a Workbench Level 2 to craft. Here are some more details: Crafting Cost 20 HQM 1 Targeting Computer 1 RF Broadcaster 1 RF Receiver Workbench Level 2 required Research Cost 75 Scrap Trumpet Turret A new pinnacle of base defense has been reached this month with the advent of the Trumpet Turret. That’s right! You can now arm a Trumpet to a Turret (no other instruments work) and it’ll play said Trumpet whenever it detects an enemy. Although this may sound ridiculous (literally), it actually stands to have some practical application for alerting of intruders. New default map size The default map size has been increased slightly (6.25%) from 4000 to 4250. As stated in the commits, this is to give monuments slightly more space to spawn in with the new Ring Road. Other map changes Along with increasing the default map size, roadside monuments can now spawn next to both main roads and side roads. Also, the large monuments have been given spawn priority. Finally, Ring Road was removed from maps smaller than 4k since it takes away too much space. All in all, this should make it so map seeds have a much better offering of monuments. Composite key binds A new functionality has been added for keybind You are now able to account for alternative presses when saving keybinds. For example: bind [leftcontrol+x] kill Ocean level A new server command has been added to shift the ocean levels. The command, ‘env.oceanlevel’ is by default 0. Raising the value raises the ocean level, and changing it to a negative number lowers the level. Building messages A couple more useful messages have been added in for when you are building: Show a more helpful message when trying to build in a prevent building volume (including monuments) Show a message when building too close to another building Show a message when trying to build in an area where you do not have building privileges Steamworks and other improvements Garry has been fiddling with a bunch of various things under the hood including updating Steamworks, fixing some foreign names not showing on the team dock, NRE fixes, and updating some phrases. He also cleaned up the demo menu UI and fucked with Steam networking a bit. Other stuff Logging for when admins spawn things to protect against abuse Fix aim jumping when stopping shooting when mounted on something Fixed wooden sign medium and small placement issues Reduced hide poncho to 30 seconds craft Added env.cloudrotation convar Report dialog now closes when Esc is pressed Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists A new background for the EAC window on start of the game Other projects The team is also working on a bunch of other long term projects that weren’t ready for primetime this month. Here is a list; expect some more detail in the devblog: Vehicles HDRP Farming2 Cinematic tools Foliage optimization Navmesh optimization Minigun Update Unity Applications are open! Applications for our Moderation, Community, and Discord Moderation teams are open! If you’re over 18 years of age and would like to become part of the Rustafied team, go fill out an application today! APPLY NOW
  23. Ocean level Last week, a new cvar was added on a separate branch which allows server admins to change the water level on the map. This week, that was added to staging along with some shifts to AI were added to make sure they don’t run around under water and changes to rivers. The command, ‘env.oceanlevel’ is by default set to 0. Putting the value up raises the ocean level, turning it to a negative number lowers the level. The functionality is currently on staging but it still needs some tweaks and fixes. This could provide some interesting modded and custom map experiences for community builders, but likely won’t have much to do with vanilla game play. Farming progress Shifts to agriculture continue to take place on the farming2 branch. This week we’ve seen the addition of a fluid switch (perhaps to work with the new sprinklers), a new sensor for planters, potato progress (icons and the like), UI works, and most important of all, models and materials for horse dung. All this shit is still on a separate branch, but based on commits we can see this next iteration of farming includes sprinklers, advanced genetics, new plants, compost, fertilizer, and more. No word on when this will make it in the game - chances of that being for the update next week is slim. Faster server starts Andre is working on some updates to navmesh on a new branch. He’s already implemented some great improvements, most notably, having navmesh bake 4 times faster at server start up than before. Navmesh currently accounts for a significant portion of the startup time for a server, so this improvement stands to make server restarts much quicker than before. Cinematic tools An exciting new set of tools for content creators is in the works on a new branch. So far it appears to feature a demo browser along with framing guides (rule of thirds, golden ratio, etc). It’s not exactly clear what the entire feature set for this tool will be, but it seems the goal might be to give content creators more control over demos, allowing them to achieve effects which were previously difficult or impossible. We’ll keep you posted on how this progresses over the coming weeks Modular vehicles Work on modular vehicles continues this week. With a focus on engine storage and internal items, the team checks off another important functionality. There’s also been some progress on vehicle sounds. Overall it looks like vehicles are really taking shape, it’s only a matter of time till they are merged into main for testing on staging. That likely won’t be till after the update at this point given large functionality isn’t normally merged in at the last minute. As always, we’ll keep you posted. New monument? A preview image of what may be a new monument was posted on the Facepunch instagram the other day. Other stuff Garry is working on some improvements to Steamworks integration and networking A new background for the EAC window on start of the game More foliage optimization Ring road updates from last week merged in Fix aim jumping when stopping shooting when mounted on something Add meta.add console command to add a value to a convar (useful in binds)
  24. HELO GUYS

  25. Keeper of the Keys is the on-boarding team for Rustafied and they’re in charge of managing the entire on-boarding process. Go here to see who the current Keeper of the Keys are - http://rustafied.com/staff
  26. If you have an admin abuse complaint, you can send an email to [email protected] where it will be investigated. Note that you will receive an auto-response which is setup to redirect players to the Support System. Please rest assure that your admin abuse complaint will be investigated by Bugs.
  27. If you would like to apply for either the Community or Moderation team or would like more information about what participating in the Rustafied team looks like, please visit here - www.rustafied.com/apply Note that all positions at Rustafied are volunteer.
  28. We do not discuss bans outside of the banned individual. Please have your friend submit their own ban appeal and it will be assigned to their banning moderator - www.rustafied.com/support
  29. The simple answer is no. You may not swap out teammates on a Trio server during an entire wipe. If you want to start with a new team for the next wipe, you’re more than welcome to. To make sure you have a good team for that wipe, we would highly suggest you vet your teammates and are confident they will stick around for the long haul.
  1. Load more activity
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.